Sunday, October 10, 2010
Wednesday, October 06, 2010
Check out my ActionScript 3 based terrain generator. You learn how to randomly generate terrains as part of my forthcoming CartoonSmart.com course: Strategy Games.
After 7 Blender courses, I'm developing my first ActionScript 3 course for CartoonSmart.com. It's not just a cookbook lesson, I am teaching concepts that can be carried forward to other languages/frameworks. In it you'll learn about:
- Terrain generation: Learn how to create your own randomly generated maps with the BitmapData class and without.
- Pathfinding: Ever wonder how A* pathfinding works and how to integrate it into a game? I'll take you step-by-step through the process.
- Statemachines: With state machines you'll be able to give your objects some easily extendable behavior.
Along the way, you'll also go from learning how to deal with bits, all the way up to how to use some common design patterns.
Thursday, October 21st
General meeting (no presentation). Come hang out with other Blenderheads, chat about Sintel, your current (or past) Blender experiences, show and tell (bring your work).
10851 South Crossroads Drive
Parker, CO 80134
John R. Nyquist
It will be in the Parker Conference Room just inside the entrance.