Wednesday, October 06, 2010

Make your own battlefield!

Check out my ActionScript 3 based terrain generator. You learn how to randomly generate terrains as part of my forthcoming CartoonSmart.com course: Strategy Games.

After 7 Blender courses, I'm developing my first ActionScript 3 course for CartoonSmart.com. It's not just a cookbook lesson, I am teaching concepts that can be carried forward to other languages/frameworks. In it you'll learn about:
  • Terrain generation: Learn how to create your own randomly generated maps with the BitmapData class and without.
  • Pathfinding: Ever wonder how A* pathfinding works and how to integrate it into a game? I'll take you step-by-step through the process.
  • Statemachines: With state machines you'll be able to give your objects some easily extendable behavior.
Along the way, you'll also go from learning how to deal with bits, all the way up to how to use some common design patterns.