Blender can be a challenge to learn at first, but its key commands are instantly addictive. I started using Adobe Illustrator with version 1.1 in 1987, but when I discovered Blender 2.37a in 2005, its shortcuts like G, S, R, X, and E quickly overtook 18 years of Illustrator muscle memory. I even caught myself trying to use them in the venerable vector tool!
So for the new Bits of Blender logo (my series of quick tips and tutorials for the Blender community), I turned to Blender itself. I began with thumbnails using the Grease Pencil. For the final artwork, I switched to Blender’s Curve object using version 4.4.
The Curve edit mode’s Pen tool, introduced a few years ago, should feel familiar to anyone who’s used vector drawing tools like Illustrator.
The circular design features text wrapped around the outside of a bezier circle and the inside of another. Getting the text to align inside the circle had me stuck for a moment. I realized it was a matter of scaling the circle on the negative Y axis, which is not something you'd do in Illustrator!
I created a one-minute Bit tutorial to share the solution.
Let me know what you think of the new logo, and/or share your own tips for working with Blender’s Curve tools!
I did thumbnails using the Grease Pencil. Here's an example of the one I picked to move forward with.
It is always good to design in black and white first. This is just a step from being final, I decided I preferred the text in the circle to be all caps.
Final art, animated.
The logo mentions the year we started, has two sillouettes of the Blender Monkey object to represent me and Richard. The "o" is a nod to the 3D cursor pioneered by Blender. And of course it has a 0 and 1 to represent the computer "bit", which we use as a play on words for our series (a "bit" as in "a brief performance").
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