myClip_mc.buttonMode = true;That's kind of a drag if you have already created a movie with dozens (or more!) of clickable MovieClip instances. I'd done just that so I was hoping I was missing some global way getting back this functionality easily. There wasn't... so I made one :)
myClip_mc.useHandCursor = true;
Below is a class that extends from MovieClip, and in its constructor it sets the two properties I'm looking to be set:
package {So all I had to do was go into my library and set the Base Class of each of the Symbols I knew I wanted clickable in my movie. One weird thing I found: after typing that in to the base class field, I needed to click the check mark next to it, it you just clicked "OK" then it'd give you an error.
import flash.display.MovieClip;
class ClickableMovieClip extends MovieClip {
function ClickableMovieClip():void {
this.buttonMode = true;
this.useHandCursor = true;
}
}
}