Monday, November 29, 2010
Thursday, November 11, 2010
Bits of Blender #60 - Normals and Nodes
Due to some bugs with the 2.55 beta, Richard and I go back to Blender 2.49b to show you a tip on normals and material nodes (the info in this Bit will work in 2.5x eventually).
Speaking of bugs, we normally distribute our videos via blip.tv. But two weeks ago blip.tv had some big changes and I've had trouble with both display and distribution of Bit #59 and #60 (this one). I've been using Vimeo for some time, but now I've upgraded to Vimeo Pro and will be using it as my main method of distribution.
Sunday, October 10, 2010
Wednesday, October 06, 2010
Make your own battlefield!

After 7 Blender courses, I'm developing my first ActionScript 3 course for CartoonSmart.com. It's not just a cookbook lesson, I am teaching concepts that can be carried forward to other languages/frameworks. In it you'll learn about:
- Terrain generation: Learn how to create your own randomly generated maps with the BitmapData class and without.
- Pathfinding: Ever wonder how A* pathfinding works and how to integrate it into a game? I'll take you step-by-step through the process.
- Statemachines: With state machines you'll be able to give your objects some easily extendable behavior.
Along the way, you'll also go from learning how to deal with bits, all the way up to how to use some common design patterns.
Next CBUG: Oct 21st
When:
Thursday, October 21st
7:00-8:30pm
What:
General meeting (no presentation). Come hang out with other Blenderheads, chat about Sintel, your current (or past) Blender experiences, show and tell (bring your work).
Where:
Parker Library
10851 South Crossroads Drive
Parker, CO 80134
Who:
John R. Nyquist
blender@nyquist.net
It will be in the Parker Conference Room just inside the entrance.
Sunday, September 05, 2010
SWCs and FlashDevelop, Part 2
Quite a while back, I wrote about the method I was using for developing using SWCs and FlashDevelop. At that time, I was discussing using inheritance (an "is a" relationship) and the issue of which direction the inheritance went: write in FlashDevelop and have the Flash MovieClip extend from it, or create the MovieClip and have the code in FlashDevelop extend from that. I found my preferred approach is: neither.
I have migrated to a style I used when I was developing in Director and Lingo. In Director, I'd have my Parent Script's using artwork. In other words, a "has a" relationship (also known as "aggregation"). So now I'll create a class in FlashDevelop, have it extend Sprite (or MovieClip), and then that class will create and use an instance of a MovieClip from the SWC as a child.
I've used all of the above approaches over the years, and I'm sure I'll still find times I'm choosing one of the "is a" methods. But for the moment, "has a" is working best.
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