As I begin work on my next
CartoonSmart.com tutorial, I decided to give my boy (and co-host of
Bits of Blender) a first taste of the
Blender Game Engine. Even starting with the very basics, he had a blast. Making something from scratch move, applying physics, knocking things down, what fun!
One of the things that is unique about Blender as a 3d modeling/animating/rendering package is that it also includes a game engine. In fact, if you ever accidentally hit the "P" key, you've experienced the game engine. Even more interesting is that there are two ways to program Blender games that work nicely in concert. One way, is visual using what Blender calls "Logic Bricks". The other way is textural, using the
Python programming language. Blender has Python built in and even includes a text editor! Funny how I seem to get more excited over that than the game engine, but really I'm excited about both.
The nice thing about the game engine is that it is useful for gaming but can also be useful for animation. How? Blender allows you to record what happens while the game engine is running. It records it onto the IPO curves of the objects.
I've said it before... Blender is deeeeeeeep. There is so much it has in it. And it is stable. And addictive... ;-)